D&D: Adventurers Anonymous
Haskell The Loyal
His loyalty led to his death, who will he follow now?
Tiny Undead, Chaotic Neutral
Speed: Fly 40 ft
STR: 1 (-5) DEX: 17 (2) INT: 16 (+3) WIS: 10 (0) CHA: 11 (0)
Skills: Arcana +5, Perception +2 (Passive 12)
Damage Resistance: Lightning, Necrotic, Piercing
Damage Immunity: Cold, Fire, Poison
Condition Immunity: Charmed, Frightened, Paralysed, Poisoned
Magic Resistance: Advantage on Saving Throws against spells or other magical effects
Senses: Dark Vision 60ft
Languages: Common, Draconic
Illumination: Haskell constantly emits a green flame which he can dim or brighten as an action, regardless of brightness his green flame illuminates a 15 ft radius.
Rejuvenation: If destroyed Haskell will regain all his hit points in 1 hour unless holy water is sprinkled on him, or Dispell Magic or Remove Curse is cast on him.
Undead Nature: Haskell does not need to eat, drink or sleep.
No Longer Eternally Bound: Upon his brother’s passing on Haskell is no longer bound to guard the tower he and his brother created however during the process he lost his ability to cast spells.
Haskell and his brother Egil were gifted magic users and both excelled in their studies at Spellborne’s University. However Egil was never satisfied and eventually got it in his head that he was made for greater things and convinced his brother to join him to research darker magics. With necromancy and other evil magics shunned by society the brothers were forced to retreat to the caverns of the Underdark to perform their twisted experiments, the goal of which was eternal life. Years went by driving Egil mad with desperation performing all manner of vile spells in his attempt to make himself immortal even going so far as to experiment on his own brother. Haskell, often known as the loyal for his unwavering loyalty to his brother, allowed Egil to do his tests on him eventually killing him and turning him into a Flameskull. The attempt was seen as a failure to Egil who bound his brother’s soul to the skull forcing him to guard the tower which was often accosted by the creatures of the Underdark. Many more years passed and Egil the Horrid, driven fully to madness, eventually took his own life in an attempt to make himself immortal. The ghost of Egil continued to haunt the tower his determination binding his spirit, until a group of adventurers found the tower. After a desperate battle against the hordes of undead created during the brothers research they found the spirit and destroyed it releasing Egil’s hold over his brother. Finally freed, and bitter, Haskell decided to follow the adventurers and aid them in their quest to save Zul’Grum’s daughter Anna.